✦ Geometric Shape Processor
v2.0
☰
✎ Workspace
⬇ Export OBJ
📂 Import
▼
Load OBJ File
🎨 Create
▼
Primitive Type
Cube
Sphere
Cyl
Torus
Cone
Icosa
Ring
Tube
Parameters
Create Shape
Surface Type
Flat Plane
Wave Pattern
Mountain Terrain
Valley
Dome
Ripple Effect
Canyon
Custom Function
Width
Depth
Segments X
Segments Z
Amplitude
Frequency
Complexity
Roughness
Custom Function (x, z)
Math.sin(x * 2) * Math.cos(z * 2) + Math.sin(x * 4) * 0.3
Create Surface
📋 Scene Browser
▼
Single
Multi
Clear
Selected: 0 objects
No objects in scene
Group
Align
Delete
↺
⦿
⬒
▣
S
M
R
SC
L/G
✎
🎯 Selection
▼
Object:
None
Surface:
None
Physics:
Disabled
Obj → Surface
Surface → Obj
Clear
No assignment active
⚙️ Transform
▼
Position
Rotation (deg)
Scale
Apply Transform
🔧 Edit
▼
Subdivide
Smooth
Simplify
Center
UVs
Flip Normals
Recalc Normals
🧩 Boolean
▼
Union
Subtract
Intersect
Select two objects (Shift+click)
🌀 Deform
▼
Bend
Twist
Taper
Noise Displacement
Strength:
0.5
Apply Deformation
⚡ Physics
▼
Mass:
1.0
Gravity:
9.8
Bounce:
0.5
Friction:
0.5
Apply
Drop
Throw
Reset
📍 Waypoints
▼
Record
Clear
Follow Path
Stop
Speed:
1.0
Smoothing:
0.5
Waypoints:
0
No waypoints
Ready
Objects:
0
Vertices:
0
Mode:
Select
System ready
✎ Mesh Workspace:
Untitled
Save
Apply to Original
✕ Close
History
Initial state
↩ Undo
↪ Redo
Clear
Tools
Cut
Sculpt
Deform
Cut Depth
1.0
Selection Radius
0.5
Select Region
Cut
Extract
Ready
Mesh Info
Vertices:
0
Faces:
0
Edges:
0
Patterns
Load
Save
No patterns