Geometric Shape Processor
v1.5
Export OBJ
Basic
Surfaces
Modify
Advanced
Edit
Controls
Load OBJ File
Create Shape
Cube
Sphere
Cylinder
Cone
Torus
Icosahedron
Ring
Tube
Capsule
Octahedron
Dodecahedron
Tetrahedron
Parametric Surface
Extruded Shape
Create Shape
Selection Mode
Single Select
Multi Select
Clear All
Selected: 0 objects
Selection Actions
Group Selected
Align Selected
Delete Selected
Shape Parameters
Width
Height
Depth
Radius
Width Segments
Height Segments
Top Radius
Bottom Radius
Height
Radial Segments
Radius
Tube
Radial Segments
Tubular Segments
Function (u, v)
Math.cos(u * 2 * Math.PI) * Math.sin(v * 2 * Math.PI)
Size
Segments
Scene Objects
No objects loaded
Delete Selected Object
Assign to Surface
Assign Object → Surface
Assign Surface → Object
No assignment active
Transform Selected
Position
Rotation
Apply Transform
Objects
0
Vertices
0
Surface Mesh Creator
Surface Type
Flat Plane
Wave Pattern
Mountain Terrain
Valley
Dome
Ripple Effect
Canyon
Custom Function
Surface Size
Width (X)
Depth (Z)
Resolution
Segments X
Segments Z
Surface Parameters
Amplitude (Y)
Frequency
Complexity
Roughness
Custom Height Function (Y = f(X, Z))
Math.sin(x * 2) * Math.cos(z * 2) + Math.sin(x * 4) * 0.3
Use variables: x, z (normalized from -1 to 1)
Surface Style
Wireframe (Dotted)
Solid
Wireframe + Solid
Create Surface
Show/Hide Surfaces
Surface Objects
No surfaces created
Delete Selected Surface
Surface Interaction
Drop on Surface
Slide on Surface
Clear All Assignments
Current Assignments
No assignments
Modify / Sculpt
Sculpt Tool
Raise
Lower
Smooth
Apply Sculpt
Edit Shape
Operational buttons
empty
empty ID and ()
empty ID
empty
Spatial Depth Cutting
Cut Depth
Selection Radius
Select Region
Cut Selected Region
Extract as New Object
Click on object to select region
Advanced Shape Editing
Geometry Operations
Subdivide Mesh
Smooth Geometry
Simplify Geometry
Center Geometry
Boolean Operations
Union (A ∪ B)
Subtract (A - B)
Intersect (A ∩ B)
Select two objects for boolean operation
Deformation Tools
Bend
Twist
Taper
Noise Displacement
Apply Deformation
Mesh Analysis
Vertices
0
Faces
0
Edges
0
UV Mapping
Generate UVs
Flip Normals
Recalculate Normals
> System initialized
> Ready to load OBJ files
↺
⦿
⬒
▣
⇕
⟳
⬔
X
✎
S
M
R
SC
L/G
Physics Testing
Physics Properties
Mass:
1.0
Gravity:
9.8
Bounce:
0.5
Friction:
0.5
Apply Physics
Physics Actions
Drop Object
Throw Forward
Reset Physics
Object-Surface Relationships
Selected Object:
None
Assigned Surface:
None
Surface Physics:
Disabled
Transform Mode
Current Mode:
Select
Space:
Global
Snap:
0.1
Waypoint Path
Waypoint Controls
Start Recording
Clear
Follow Path
Stop Following
Path Settings
Speed:
1.0
Smoothing:
0.5
Waypoints (
0
)
No waypoints set
Mesh Modification Workspace
×
Edit History
Initial state
Undo
Redo
Clear
Pattern Library
Upload Pattern
Save as Pattern
No patterns loaded
Workspace Actions
Save as New Object
Apply to Original
Discard Changes
↺
⦿
⬒
▣
Depth Cutting
Sculpting
Deformation
Boolean Operations
Depth Cutting
Cut Depth
1.0
Selection Radius
0.5
Cut Direction
Along Normal
Global Y-Axis
Global X-Axis
Global Z-Axis
Select Region
Cut Selected
Extract Region
Ready
Sculpting Tools